05.05.2023 Numbers in the world and in the game
After some weeks of regular lessons, we finally had some time to work again!
It's time again for a recap. This week was full of playtesting and new ideas. Combat is now going smoothly with a few things that need some balancing work. Out of combat and some other mechanics still need much work and will be my next major focal point. While I was working on the system, dustblue made us some new icons for the cards and some new creatures, the sentinels, carriers, and final versions of a mature mutant. While Jona worked on the cult and started framing the small one-shot. We worked on the language of these creatures and the number system they use for their scale of time and dates.
Next week will be, again, very slow because we will be attending the AMAZE in Berlin and will probably now have much time to work from there. But we will keep you updated whenever we have something new to tell! And if there are any questions comment below.
Wishing you all a nice weekend - Vik.
Get Molochite
Molochite
Status | Released |
Category | Physical game |
Authors | dustblue, Sündenbock, J.S.TwinDesign |
Genre | Role Playing |
Tags | Tabletop, Tabletop role-playing game |
More posts
- 03.07.2023 Last Devlog and wrapping up Molochite + Molochites print and play doc...Jul 03, 2023
- 23.06.2023 Final CountdownJun 23, 2023
- 16.06.2023 Preparing the final productJun 16, 2023
- 09.06.2023 First Version DoneJun 09, 2023
- 02.06.2023 Unstable events and unforeseen cardsJun 02, 2023
- 14.04.2023 Language and mutationsApr 14, 2023
- 31.03.2023 Body horror, mutations, cults and eldritch horrors!Mar 31, 2023
- 024.03.2023 CultistsMar 24, 2023
- 17.03.2023 A world is born - World building and ConceptingMar 17, 2023
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